LM GET STATUS
This command returns a description of the current progress of the light map thread.
return string = LM Get Status( )
This command does not need any parameters.
s A description of the current job the lightmap thread is performing.
The first section of the calculation is assigning objects to light map textures and is described as 'Mapping Object [a/b]' where 'a' is the object it is currently mapping and 'b' is the total number of objects (objects inside the light mapper represent individual limbs rather than whole objects). The second stage is described as 'Calculating Object Light [a/b]' again with the current object and total number of objects, and usually the longest part of the process depending on the number of lights. The final stage is described as 'Saving Texture [a]' with 'a' being the current texture being saved. If the status cannot be retrieved, or the thread does not exist 'Could Not Get Status' is returned in the string.